Irobu's Odyssey of Deceit Chapter 10: Return
The
watches were quiet, and when morning came there was no sign of the magical cat
from the prior evening. While the Sodality quartet gathered their meager
belongings, the caravaners donned the leftover leather armor and chain shirts
that the vampires had stolen. They soon departed after having a light meal of
bread and cheese. Harold again led the column through the misty forest; Swift
hunted along the way to supplant the band’s rapidly diminishing rations. At
night, Ser Griffiths tutored Harold, Swift crafted arrows, and Irobu argued
with Thrun. Ultimately, the horses’ drag marks led them back to the road two
days later, whereupon the survivors picked up as many swords as they could from
the debris. Fortunately, the remainder of their time in the archaic forest was
uneventful.
Shortly
thereafter, the band emerged from the woods and advanced onto the edge of the
grasslands. Grins filled the caravaners faces as the warm rays confirmed that their
nightmare was over; Harold seemed equally happy to be leaving the gloomy forest.
Now on the edge of the plains, Irobu spotted the hideous outline of Jarren’s
Outpost to the northwest.
Still
onward the haggard company traveled. Eventually nightfall forced them to stop
at a fishing village, one that Irobu and her companions had already passed
through on their way to the Whispering Woods. While the villagers were shocked
at the sight of the four golden cloaks, they were absolutely stupefied by the
eight gaunt men trailing behind them. Word spread quickly, and only minutes
later the twelve guests were surrounded by a crowd of marveling common folk,
several of which greeted the older caravaners by name. The village’s innkeep
pushed through the crowd and requested that Ser Griffiths recount the tale of
what happened.
Graciously,
Ser Griffiths complied and provided a brief retelling of how their mission
unfolded—even this compressed version greatly pleased the onlookers. They
gasped at the mention of vampires and “oohed” and “aahed” when he spoke of the
magic and miracles used to defeat them. The crowd offered their sympathy when
they heard about the less fortunate caravaners. Irobu did notice that some of
the townspeople now eyed her suspiciously. Thrun recommended ignoring these
yokels, which had been Irobu’s first thought as well.
When
Ser Griffiths finished his tale, the innkeep offered the Sodality members free
lodgings and all the fish they could eat for saving the friends of the town.
The gold cloaked band happily took him up on his offer; his generous
hospitality was a welcome change from the long trek through the wilderness.
Making sure to avoid Swift, Irobu ate beside Ser Griffiths.
Remembering
how Swift had accused her of being arrogant, the young Sanusite decided to
stifle her superiority complex and have a conversation with her male comrades.
Irobu politely asked Ser Griffiths about his life in Fairhaven and about how he
fought in the Spellmarsh. Clearly in good spirits, the former paladin answered
Irobu’s questions happily. Irobu in turn answered the knight’s questions about
life in Gargam, and more specifically, the Sanusites’ religious practices. Once
their bellies were full and their thirst quenched, the company disbanded for
the evening.
Both
the Sodality team and the surviving caravaners set off for Duncaster at
daybreak. They received similarly hearty receptions at the other villages and
towns, and within a week they were back inside of Duncaster’s cramped walls.
The caravaners reported to the Fairhaven embassy, while the members of the
Sodality made for Castle Fowther. By midday the squad reached the castle gate;
Todd was waiting behind the lowered portcullis in a yellow robe. The young boy
blinked several times at Ser Griffiths’ greeting, then moved to the winch to
allow the successful quartet to enter. Once the group was inside the courtyard,
the young orphan dropped the portcullis and scampered into the castle proper.
“He’s
a weird one, that…Todd?” Ser Griffiths remarked, leading the way after the
small boy. “Always so quiet. Children are supposed to be loud and energetic.”
“There’s
nothing wrong with being quiet,” Swift cut in.
“Though
communication is vital for success,” Irobu replied.
“He
is good…obedient boy. Buain smile on him,” Harold added, looking to Ser
Griffiths.
“Come
now, Irobu and Swift, no need for another fight. Harold, I see you have been listening,” the former Paladin
smirked and entered through the oaken door.
Within,
the great hall was far brighter than when Irobu had last seen it; evidently the
tall windows on both sides of the hall had been scrubbed. Two chandeliers
provided additional light to the spacious chamber. The delectable aroma of
roasted meat percolated the room; its source was a lengthy wooden table that
had been set up in front of the raised platform. Three men and three
orphans—all wearing golden outfits—were seated around a large roasted pig at center
of the table. There were also four empty seats. Ser Griffiths eagerly
approached the waiting Sodality members, and Harold, Swift and Irobu were right
on his heels.
Master
Palus then rose from his seat at the head of the table while the others already
seated turned to look at the new arrivals. Squinting at the two unknown men,
all that Irobu could determine was that the pair had lanky frames and heads
topped with dirty blond hair. Nonetheless, their eyes went wide and the
color drained from their faces as Irobu, Ser Griffiths, Swift, and Harold moved
to sit.
“Welcome
back!” Master Palus hailed. “Word of your exploits reached ‘ere long before you
did; it sounds like you’ve done a bloody good job. You can tell us all about it
after we devour this pig that Thad roasted it up for the special occasion.”
The
quartet thanked Master Palus and quickly took their places at the table. Meanwhile,
Thad carved hunks of meat from the carcass and placed them in front of each
member of the Sodality. Whereas most of the men, women, and children in
attendance proceeded to dig in, the two unknown men only nibbled at their
slices. The pair was watching Harold nervously; Irobu also spotted bandages
beneath their roomy sleeves.
“Well
done as always, Thad,” Master Palus commended the tall orphan chef when the pig
had been stripped of all its cuts. Thad smiled and bowed in his chair. “Ah, and
before we hear your report, I’d like to introduce you to George and William.
They are all that remains of our former squadron.”
George
and William grimaced but greeted the new members. “Don’t worry lads,” Ser
Griffiths comforted the two young men. He waggled his finger with Harold’s
collar ring, “Harold is on a much tighter leash now. He won’t be causing you
any more problems.”
“I’m
sorry for thinking you bad men,” Harold apologized. “By Buain, I promise not
hurt you again,” the former shepherd sincerely vowed.
George
and William’s gaze flickered between the former paladin and Harold, but they
ultimately took deep breaths and sat back in their chairs. Despite Ser
Griffiths’ and Harold’s assurances however, the pair continued to watch Harold
out of the corners of their eyes.
“Now
that the introductions are complete, Ser Griffiths please commence your
report,” Master Palus instructed.
Ser
Griffiths proceeded to rattle off his account of their mission, starting with
their arrival at the caravan and how they followed the drag marks into the
Whispering Woods. Irobu took over and detailed how she stopped the vampire
ambush with lightning bolts and fire. Petrus, Thad and Todd all listened with
rapt attention to the dramatic battle scene, though Swift had a curmudgeonly look
on her face.
“So
Irobu was the only one not affected by the Vampires’ spells?” Master Palus
questioned while taking notes in a small tome.
“Correct,”
Irobu confirmed. Likely because of you, I imagine.
True,
your mind is still undeveloped and should have been easy pickings for those
beasts. More proof of my might, Thrun bragged.
“Don’t
forget that the fire was a mishap, as was the earthquake you created,” Swift
broke in.
“Also
true,” Irobu admitted. “Though no one was injured.”
“Such
is the unfortunate risk of utilizing magic. Though that may change soon,”
Master Palus hinted. Swift raised an eyebrow but Master Palus waved his hand at
Ser Griffiths to continue. Carrying on, the former paladin spoke next about the
assault on the stone structure in the Whispering Woods. He discussed their plan
about sealing the windows and funneling the vampires through the lone door.
“An
interesting idea,” Master Palus mulled. “Though judging by ‘ow torn and
bloodied your cloaks are I imagine the assault didn’t go as planned.”
“We
were going to wisely use stealth to our advantage, since the vampires were
still asleep during our approach,” Irobu explained somewhat bitterly. “Then we
heard one of the caravan crew scream inside, and Ser Griffiths roared and
charged towards the building.”
“In
hindsight it was not the wisest move, but I would do it again if it meant
saving more innocents,” Ser Griffiths defended. “Enough dying screams already
haunt me.”
“Ser
Knight, you must remember that the mission was to put a stop to whatever was
attacking the caravans. You risked the success of the mission and your
comrades’ lives with your brash attack,” Master Palus chided the former
paladin. “‘Ad more of the vampires been awake they would surely ‘ave surrounded
you all and torn you to pieces. The success of the missions I assign you all,
and all of your lives, are of paramount importance. Anything else is a tertiary
concern. As ‘arsh as that may sound, many more innocents will perish should we
fail in our endeavors; you must see the big picture.”
“The
big picture?” Ser Griffiths asked as he scrunched his wrinkled face.
“I
suppose at this point you’ve all proven yourselves, and I suspect one of you
knows what I mean already,” Master Palus considered, glancing at Swift. “The
Spellmarsh is expanding rapidly, as Swift and Ser Griffiths have seen firsthand.
Our allies in Fairhaven and…elsewhere estimate that within one to two years,
the creeping mist and ‘orrors within will envelope everything east of
Dracgate.”
“Everything?
Truly?” Ser Griffiths blurted, a supposition which Master Palus confirmed
solemnly. “But that means that all of Fairhaven would be gone,” Ser Griffiths
gaped.
“And
now you begin to see the big picture, what we’re fighting for,” Master Palus
carried on. “Our goal is to stop the Spellmarsh’s advance, and to dispel
whatever curse binds it to our world. What did the last mission ‘ave to do with
that lofty goal? It was to both do a favor for the Fairhaven Enlightened, gain
support from the magisters ‘ere by restoring trade, and to show the continent
that we aren’t to be trifled with. Fortunately, it seems you were triumphant in
all three objectives.
“That
was step one. Step two will require strengthening our coalition and
establishing our role as an intermediary between our allies as we prepare for
our assault. Step three will be an expedition to the ruins at the heart of the
Spellmarsh.”
“Hold
on,” Irobu interjected, “Just who are we working with? Why do we need to be
intermediaries? The people from Fairhaven and who else?
Certainly
someone unpalatable, otherwise he’d come out and say it. The Sanusites perhaps?
I doubt Hekal wants his worshippers overwhelmed by the marsh, Irobu guessed.
I
think not. This will be good however, Thrun chortled. Watch Swift’s face.
Irobu
needed no excuse to gaze at the elf’s beautiful, angular face, still cased in
locks of auburn hair. Waiting for his response, the elf’s sizable, verdant eyes
were trained on the old man at the head of the table.
“An
intelligent question, Miss Vikria,” Master Palus stalled. “We will be working
with Fairhaven and the…well a faction of the Mages of Qert.”
Swift’s
mouth twitched and her once calm visage contorted into a snarl. “You’d work
with those sadistic monsters? Weren’t you listening when I told you about the
horrors of their experiments? Don’t you see how evil those…those
lunatics are?” Swift spat fiercely as she rose from her seat.
Master
Palus too rose to his feet and patiently looked over at Swift. “Easy now, I
know the prospect of working with your abusers sounds awful. But I beg, please
take a breath before you rush to judgement. A lot ‘as changed in Qert since
they lost their colony ‘ere. The former council that authorized the experiments
‘as been disbanded. Most of the mages involved with the colony itself perished
during the Spellmarsh’s creation. The rest died from old age,” Master Palus
divulged to the seething elf.
“And
so now you want to work with their children? Monsters beget monsters,” Swift
yelled back, “I’ve seen that first hand.”
“Believe
me, they aren’t my first choice for aid. We’ll be working with one of the more
sensible factions, as opposed to the more sadistic or fanatical ones.
Regardless, their knowledge of the arcane is unmatched, and the products of
their research will be invaluable. Without them, ending the Spellmarsh will be
nigh on impossible,” Master Palus replied. “If you ever want to return to your
forested ‘ome, this is how we must proceed.”
Unmatched?
They are but novices, Thrun
condescended.
Can
you end the Spellmarsh? Irobu
asked. If so, you should speak up. I’m not exactly thrilled at the prospect
of working with those mages.
If
I knew the cause of it, then assuredly.
But
you don’t. So you can’t. That’s what I thought, demon.
Swift
sat back down, though the scowl lingered on her face.
“There’s
still time before we work more closely together with the Mages, which should
allow you to process this development and work through your feelings. Remember
what’s at stake,” the old Sanusite advised gently.
“Why
do they care about what happens here?” Irobu questioned, recalling the various
tales of the legendarily self-possessed Qertisians.
“With
the rate the mist is spreading, it will engulf their home in Eberucis soon
enough to be of concern,” the old Sanusite answered.
“So
what now? You mentioned strengthening our coalition? Do we have to do a mission
for the Mages of Qert?” Ser Griffiths inquired, also clearly not thrilled at
the prospect.
“Perhaps,
now we wait. We’ve shown that we can complete difficult tasks, undoubtedly our
allies ‘ave other tasks that need completion to become ready for the
expedition. In the meantime, you all may get some rest and relaxation, so long
as you continue to train and check back ‘ere every night. Irobu you should
train as well, though no magic. I don’t want to risk any mishaps in the
castle,” Master Palus laid out his plan.
“That
shoul—” the old Sanusite cut himself off. “Always getting ahead of myself. Prior
to resting, head to the infirmary and I’ll get you all patched up. Can’t ‘ave
any of you getting infections. Unless anyone ‘as any other burning questions,
you are all dismissed. Todd will also prepare baths in the infirmary.”
“I’m
fine,” Swift stated, jumping out of her chair and storming off to the new
recruits’ floor.
Master
Palus let her go, and then he and Todd led the way to the infirmary, which
unsurprisingly, was as expansive as the rest of the castle. Irobu counted some
twenty rooms adjoining the main medical bay, entering one of the rooms exposed
a bed placed in front of a large window. Todd and Petrus delivered bathtubs,
bathwater, and soap for the injured recruits. Once the trio washed in the sick
rooms, Master Palus treated their wounds with stinging poultices.
Thrun
bragged that he knew countless spells to heal the cuts and bruises in a flash,
but Irobu wanted to obey Master Palus’ request. When the old Sanusite had
finished tending to Irobu, she asked for the whereabouts of the library. Noting
his complicated directions, she retired to her quarters through the winding
passageways of Castle Fowther. On her way, Irobu noticed that the soot had been
scrubbed from the new recruit hallway as well. Now eight torches burned in the
main corridor, illuminating upwards of ten rooms on each side.
Apparently
someone here does
know how to clean, Irobu remarked snidely as she ventured into her room.
While the musty odor remained, the afternoon sun now filtered through her
window unimpeded. She peered through the newly cleaned portal and was rewarded
with a pleasant view of the ornate mausoleums and mansions that lined
Duncaster’s central avenue. As entertaining as the new view was, Irobu heard
her bed calling to her. She set down her—now light—travel pack and plopped onto
the soft bedding. Before she knew it, she was out cold.
What must have been hours later, Irobu awoke splayed
across the aged bed. The sunlight now shone only on the roofs of the
surrounding buildings, leaving the urban canyons in shadow. The young Sanusite
made off for the library. On her way out the door, she spotted George and William
scrubbing the wall at the edge of the torchlight. They paid her no mind, and
Irobu departed wordlessly.
After
wandering the corridors for some time, Irobu caught wind of a musty smell and
followed it into the Sodality’s library. Rows and rows of overstuffed
bookshelves filled the space and formed narrow corridors that Irobu had to turn
sideways to pass along. Golden crystals were inlaid into the ceiling, bathing
the cramped aisles in yellow light. She discovered several tables under great
piles of books, and spotted several staircases heading upward.
What
are you searching for? Thrun
inquired.
I
want to see what the Nzank were really like, Irobu replied. And more about what the Sanusites were
like pre-Hekal.
You’ve
already acquired a decent understanding from me, Thrun asserted. But perhaps one
of these books holds clues about what happened to the other Nzank.
Thus
Irobu navigated through the sea of books in an attempt to uncover the history
section. Instead, she found countless books on cooking and proper techniques
for blacksmithing. Further efforts only yielded encyclopedias that seemingly
covered each plant and animal in existence.
This
place is a sty! Thrun
complained. You’ll die before you find anything useful in this mess. In our
libraries, one had to simply speak a subject into a box and related books would
float over to you!
Yeah,
yeah, the Nzank were great, haven’t heard that a thousand times, Irobu thought absentmindedly as she
continued reading the spines of tomes large and small. Subsequently, she found
a series of manuscripts on proper ship design, but still no historical texts.
The young Sanusite slipped by the shelves and went up one of the staircases she
had seen by the entrance.
Unfortunately,
the second floor was indistinguishable from the first. Irobu continued to scan
the titles of the books as she passed by them, though lost in her focus, she
bumped into someone.
You
need to stop doing that, Thrun
scolded.
“Sorry,”
Irobu hastily apologized to the teenager blocking the aisle. He was holding
open a book and looked lost in thought. Irobu recognized him as Petrus.
“Huh?”
Petrus asked, eyes still trained on the book in his hands.
“Forget
about it,” Irobu replied, though she reached over and closed his book.
“Hey,
I was reading that!” Petrus glared up at Irobu.
“And
you can keep reading it once you show me where the history section is.”
“What’s with all you new eccentrics and
history? You’re the second person to ask me that today,” Petrus grumbled.
“Sec—”
Irobu started to question.
“Mhm,
the plant lady asked the same thing. Come on, I’ll show you where it is,” he instructed
impatiently as he led the way through the narrow corridors.
Plant
lady? Surely he means Swift? What’s she looking up history for? Irobu wondered.
Perhaps
researching the Mages, or finding out what happened to the elves, Thrun reasoned. Or maybe she’s
looking up how to stop the advances of annoying Sanusites.
Hey,
I left her alone. And talk about the pot calling the kettle black.
“Here
you are, good luck,” Petrus interrupted the internal dialogue and vanished
around a corner.
Finally
back on track, Irobu returned her focus to the shelves. The faded and cracked
spines of the books in this area confirmed that Petrus hadn’t led her astray. She
uncovered volumes about former councilors in Qert as well as detailed
descriptions of the Sodality’s actions during each Grandmaster’s tenure. The
latter had golden jackets; Irobu noticed a conspicuously empty spot on the
shelf. Still deeper she pressed, moving past accounts of the early days of
Fairhaven and Duncaster. At last, she found a section sporting a number of
archeological reports conducted by Tudur Fowther and his contemporaries. Irobu
leafed through several of them; their spidery print was furnished with sketches
on the thick pages.
Go
back, Thrun said when
Irobu flipped past a particular sketch. The young Sanusite flipped to the
previous page, but the lack of space prevented her from opening the report
fully.
Recognize
something? Irobu
quizzed as she began to hunt around for a table.
Nzankian
art and architecture, Thrun
confirmed. There’s no mistaking those beautifully smooth arches and tunnels;
the quality of the statues is such that they could only have been made by the
Nzank.
Irobu’s
hunt soon bore fruit—she spotted a cluttered table at the end of the aisle.
When she emerged from the stacks however, Irobu saw that Swift occupied one of
the two chairs at the table. The slender elf was staring intently at a massive
manuscript whose pages were barely in one piece.
Swift
gazed up at Irobu, sneered, and promptly returned to reading. Regardless, or
perhaps because of that hostile reaction, Irobu sat down at the other seat and
pored through the report that had caught Thrun’s eye. At first glance, it
appeared to document the latter portion of Tudur Fowther’s expedition into the
Ugboku, but the report also covered their unexpectedly eventful return journey.
An
earthquake had rocked the plains while they were skirting by the Imperator
Mountains, one more powerful than any in the company had experienced. Shortly
thereafter, Fowther and company discovered a shattered cylinder sticking up out
of the ground; closer inspection allowed them to see that a descending
staircase was inside.
Sounds
Nzankian. Must have been quite the earthquake to shatter one of our exits, Thrun remarked.
Why
build in the middle of nowhere like that?
Our
outposts and cities were connected by tunnels that spanned the continent, so
even that far off fortification would be accessible.
Further
reading told of the small series of chambers the explorers found at the bottom
of the staircase. All were said to be illuminated by glowing, green crystals.
Sketches of the floorplan were included with the narrative; several black marks
were labeled on the sketches as piles of dust and assorted metal objects.
Fowther also drew some of those artifacts, specifically an amulet and a chain
shirt. The expedition left after a day of documentation due to diminishing
rations, and so the remainder of the report discussed the mundane crossing of
the plains towards Jarren’s Outpost.
Curious,
Thrun mused. It sounds as though
those Nzank were disintegrated. Did a civil war begin after my ascension?
Petrus
returned to the crowded table and informed both women that it was time for
supper. All three trooped down to the great hall, where the other Sodality
members were already assembled. Ser Griffiths carried on explaining the
teachings of Buain to Harold, along with how to speak properly. George and
William were slumped in their chairs, their hands blackened from their labor.
Master Palus again sat at the head of the table while Thad distributed hunks of
fried fish. Between bites, the old Sanusite recounted tales of the Sodality’s
glory days. Irobu listened for the most part and asked the occasional question.
Soon
the salty morsels were gone and Palus wrapped up his tale. Prior to anyone
leaving however, Harold tossed a leather pouch onto the cluttered table. Its
contents rattled together mysteriously.
“Play game,” Harold warmly invited
the assembled group. “Fun, I promise.”
George
and William cast sidelong glances at each other and shook their heads. Without
hesitation they hustled out of the great hall.
“I’m
afraid the orphans can’t join in either, because they’re already behind on
their chores. Speaking of, clear away this mess,” Master Palus directed,
gesturing to the empty plates and mugs. At his command, the orphans scurried to
action, stacking plates and collecting crumbs. “I too am unable to participate,
for I am behind on my research,” Master Palus himself demurred and retreated to
his chambers.
“I’ll
pass,” Swift balked. “I doubt whatever is in that bag will be fun.”
Frowning,
Harold turned to Ser Griffiths. “I’ll play so long as there isn’t gambling,”
the former paladin agreed. Lastly, Harold’s brown eyed stare shifted to Irobu.
Our
time would be better spent in the library than spent on anything proposed by
this idiot, Thrun
advised, his annoyance palpable.
“Let’s
see what you have in store,” Irobu acceded, if for no other reason than to
spite Thrun.
A
smile spread across the shepherd’s face. “Good,” he declared happily. The
orphans cleaned up the meal in short order and Harold promptly emptied the
contents of his leather bag onto the table. Four bones tumbled onto the wooden
surface, each roughly rectangular and no bigger than Irobu’s thumb.
What
did I tell you! He calls a bag of bones amusement! Thrun carped.
Looks
riveting to me, Irobu
lied in reply.
Nonetheless,
she was a tad curious. “What are those, Harold?” the young Sanusite inquired
politely.
“Shagai,”
he answered, though after seeing Irobu and Ser Griffiths’ confused expressions,
added, “Bones from sheep ankles. Four ways to land. Camel, horse, sheep and
goat,” he detailed, rotating one of the bones through the four positions. Irobu
and Ser Griffiths nodded, although at least to Irobu the different positions
were indistinguishable from one another.
“And
what is the game then?” the former paladin asked, running his fingers over one
of worn pieces.
“Simple.
Roll shagai, get four points if four same, two points if two pairs same, or
eight if all different. I start,” he proclaimed and snatched up the four shagai
in a callused hand. With carefully moving fingers, the former shepherd rolled
the dice-like bones—only to hiss when he saw the result.
“No
points. Rusty,” he explained and passed off the shagai to Irobu. In turn, she
too rolled the anklebones, sending them clattering down the table. This time
Harold’s eyes lit up. Hands quick as lightning, Harold snatched up the four
pieces.
“Forgot
rule. If roll four same, person can take shagai and get four points too. So
Irobu and I tied,” Harold clarified while handing the bones to Ser Griffiths.
A
mix of technique, luck and reflexes, Irobu judged. Is this how other people entertain
themselves? Hekal surely wouldn’t approve. All the more reason to give it a
shot I suppose.
“How
does the game end?” Ser Griffiths prodded Harold.
“Get
twenty more points than others,” the former shepherd illuminated.
And
so the trio took turns shooting the bones. While Harold initially ran circles
around his companions, Irobu and Ser Griffiths proved to be quick learners.
They soon recognized the protrusions that identified each side and gained an
understanding of how to roll in an advantageous manner. Even Irobu found
herself getting invested in the game, smiling and laughing whenever she
snatched up someone’s roll or when she was barely beaten to the punch. Once the
novelty wore off, Harold introduced numerous other games that could also be
played with the shagai. All told, they played for an hour and then called it
quits, though Irobu’s contented feeling lasted far longer.
The
subsequent week followed the same pattern. Still reassessing her worldview,
Irobu spent the days studying the literature in the library. She noted wherever
her Gargam Academy education conflicted with the written page and wondered why
the Priests of Hekal would pedal that specific lie. Master Palus also forced
Irobu to practice running and using her dagger. When not practicing archery,
Swift spent her time in the library, though she avoided Irobu like the plague.
Harold and Ser Griffiths sparred in the courtyard and took trips to Buain’s
small shrine in Duncaster. After supper each night, Irobu, Harold and Ser Griffiths
lingered at the table and played Shagai together, much to Thrun’s chagrin. The
castle itself also changed as the Sodality waited for updates—it seemed a bit
cleaner each day.


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